Research Question 2: What key technologies are missing from our list?

What's Missing?

Instructions: Please use these prompts to help you consider what might need to be added to the current list of Horizon Topics. Add your thoughts as bullet points below, using a new bullet point for each new technology or topic. Please add your comments to previous entries if you agree or disagree.
a. What would you list among the established technologies that some educational institutions are using today that arguably ALL institutions should using broadly to support or enhance teaching, learning, or creative inquiry?
b. What technologies that have a solid user base in consumer, entertainment, or other industries should educational institutions be actively looking for ways to apply?
c. What are the key emerging technologies you see developing to the point that learning-focused institutions should begin to take notice during the next 4 to 5 years?

Each new topic entry must include a title, a description similar to the ones that are written now, and, if needed, a rationale as to why it is different from any of the existing topics. The Horizon Project research team will investigate each nomination entered here to see if it meets the criteria set for new topics (eg., that the topic represents a "real" technology, as opposed to a concept, a new idea, or a proposal; that it is sufficiently developed that research, projects, and information about it exist; and that it has a demonstrable link, or strong potential link, to education).

Please "sign" your contributions by marking them with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples.
  • Adaptive Learning - allan.gyorke allan.gyorke Oct 12, 2013 Allan, I understood that Learning Analytics includes this topic.. or I'm wrong? (- jreinoso jreinoso Oct 15, 2013) Personalized Learning Methodologies - deborah.cooke deborah.cooke Oct 22, 2013
  • Mobile Video Communication Tools: As smartphone adoption continues to increase, the methods of communication used by younger generations are becoming less text-based and more visually-oriented. Tweens today use Instagram, intended as a social photo network, much like as Gen Xers use Facebook -- they create pictures that contain messages, post these, and interact with friends via the comments. And Snapchat enables simple sharing of moments between friends with photos ... that disappear after ten seconds. Vine, an app for generating 6-second videos, inspires creativity in its users, the number of whom climbed from 13 to 40 million from June to August 2013 (any coincidence that this growth coincided with summer break?). The the newest kid on the block is the Glide app, which offers a taste of video texting. As mobile communications become more visual and continue to offer easy options for recording video messages from anywhere, an opportunity is emerging to develop a next generation of interaction in online classes. Adding the ability for online students to share, discuss, and reflect with one another in video using a smartphone provides an opportunity to add the human-touch to online classes, increase social presence, promote deeper dimensions of affective learning, and improve verbal skills. (YouTube Capture and VoiceThread Mobile also fits here.) - mpacansky-brock mpacansky-brock Oct 13, 2013 Agreed. I think online and mobile video will explode within the next five years. Related to online video walls (e.g., Flipgrid) mentioned below. - Jolie Jolie Oct 16, 2013 - deborah.cooke deborah.cooke Oct 22, 2013- Melissa.Langdon Melissa.Langdon Oct 27, 2013 - crista.copp crista.copp Oct 27, 2013 YouTube's popularity as the #2 most used search engine is a powerful indicator of the importance of online video. - billshewbridge billshewbridge Oct 24, 2013- Holly.Lu Holly.Lu Oct 24, 2013 - jasonr jasonr Oct 24, 2013- Melissa.Langdon Melissa.Langdon Oct 27, 2013Yes--great way to segment an emerging use of mobiles. My global social problems students are increasingly relying on smartphone apps to do their class projects--including using Instagram. I had a near 100% adoption in a single class alone (mostly iPhone) so this isn't a surprise. But this has implications for how we author mobile-enabled learning. - jasonr jasonr Oct 24, 2013
  • Client Virtualization is in my concept missing. BYOD or Online Education is pushing a lot CV. When security is taking into account with BYOD, CV is one way to go. with CV, any device can be used and still data remains secure. With Online Education (including MOOCs) there is always the need to practice with software. CV allows institutions to offer access to "virtual computer labs" which at the end are based on CV (in my oppinion). (- jreinoso jreinoso Oct 15, 2013)
  • Neural Feedback devices Technologies such as the Emotiv, MUSE, OCZ and Melon headbands provide academics with direct feedback on student engagement and neural/cognitive activity. - j.zagami j.zagami Oct 23, 2013 These are helpful and initial steps, the emotional dimension of learners is still a mystery and objective methods such as these facilitate learning about this dimension. - Eva Eva Oct 24, 2013
  • Online video walls Flipgrid: Useful for gathering digital stories around a common topic, student reflections, and building a sense of community in online learning environments. - Jolie Jolie Oct 16, 2013 - ole ole Oct 22, 2013- holeton holeton Oct 25, 2013
  • Peer-to-Peer Learning Browsing over the list of topics I wonder if we should include something that covers directly approaches and projects like the peer-to-peer university (p2pu) or the Do-it-Yourself movement (Anya Kamenetz et. al.) - deborah.cooke deborah.cooke Oct 22, 2013- Holly.Lu Holly.Lu Oct 24, 2013 Peer-to-Peer learning may be closer to "learning mobile" than to "mobile learning". Food for thought, what do we prioritize? I believe we are technology and certification-centered and not so much learning centered. There's an increased focus and work in technologies and how these can support the learning experience but there's little focus on the source of learning engagement and what makes a learner want to learn, and for what reason. - Eva Eva Oct 24, 2013 Also, the sue of connective technology to bring learners together around the world, either through formal MOU's between universities, or informal knowledge sharing between students in related courses from around the world. - Melissa.Langdon Melissa.Langdon Oct 27, 2013
  • Online Learning LMS platforms (Including blended formats and flipped classroom applications) I think this is a fine example: - deborah.cooke deborah.cooke Oct 22, 2013 - deborah.cooke deborah.cooke Oct 22, 2013
  • "On the Fly" Group Experiences ... we need tools to create them.While tools like Twitter have clearly demonstrated remarkable potential to overturn age-old social hierarchies and empower users to curate their own personal learning networks, follow interesting people, or start a revolution with a hashtag, other free mobile apps like and Bonfyre offer groups with shared interests and opportunity to easily create a social space for sharing posts, images, and more, which anyone within the community of interest my join. Bonfyre leverages a user's GPS to alert you when you are near a bonfyre, providing you with the option to join. enables participation for users with SMS, expanding access to learners in remote areas or other demographics that may be outside of the smartphone adoption circle. The apps infuse campuses, conferences, faculty groups, student clubs, classes, field trips, graduations, and presentations with dynamism. They also seem to be more adoptable to those in higher ed who are reluctant to step into Twitter's public stage. - mpacansky-brock mpacansky-brock Oct 25, 2013 - crista.copp crista.copp Oct 27, 2013 Also (- Larry Larry Oct 29, 2013)

Combined with existing topics in RQ1
  • CNC Routers and Desktop Fabrication (Makerspaces) This likely just folds into discussion of makerspaces but if 3D Printing is listed as its own element, increasing access to computer-controlled design software and fabrication tools is accelerating along a number of fronts at once, so I'd at least pair additive tech like 3D Printing with subtractive examples. ShopBot is a leader in the space (I think) developed by a prof from Duke and is doing really interesting things like the WikiHouse project they worked with the Google SketchUp team on for World Maker Faire. - dicksonk dicksonk Oct 21, 2013 (Editor: moved to be part of Makerspaces, RQ1]
  • Alternate reality games (ARGs). A strange, low-cost, and fascinating form of computer games. [Editor: Part of the games and gamification topic]
  • 3D Visualization Technologies: Immersive 3D visualization centers, chambers, rooms, places will allow for the support of ultra rapid prototyping and experimentation. The ability to design a complex 3D object and interact with it allows for more rapid and complex testing of computer generated models and the capturing of greater amounts of data for formative evaluation and design. King Abdullah University of Science and Technology in Saudi Arabia is an example of this with the world's largest 3D immersive Visualization center that is integrated with one of the largest High Performance Computing Centers in higher education. These technologies need not only be immersive, the expansion and refinement of holographic projection technology will bring 3D visualization technologies to the "crowd" and will allow for heretofore unachievable interactions between humans and information.- joseph.cevetello joseph.cevetello Oct 25, 2013 [Edito: added to the topic on Volumetric Displays]

Moved to RQ4:
  • Today's environment requires students to acquire skills on branding, marketing, strategic visioning, digital footprint, entrepreneurship, etc. More courses designed around an entrepreneurial spirit should be developed. - deborah.cooke deborah.cooke Oct 22, 2013- Holly.Lu Holly.Lu Oct 24, 2013 A Core Curriculum To Create Engaged Entrepreneurs by Cathy Davidson. - michael.lambert michael.lambert Oct 14, 2013 I wholeheartedly agree with this, Cathy, but I would also add Intrapreneurship to the mix i.e. behaving like an entrepreneur within the context of a large business or organisation. - damian.mcdonald damian.mcdonald Oct 14, 2013 - agree with both - helga helga Oct 20, 2013 So do I [[user:ole|1382445463] Building on this idea, links between entrepreneurship, social enterprise, social empowerment and connective technology might be more powerfully made in the classroom. Ideas around innovation, social justice, entrepreneurship and technology already underscore TED and TEDx, as public learning forums.- Melissa.Langdon Melissa.Langdon Oct 27, 2013.> [Editor: this feels more like a challenge than a new technology -- moved to RQ 4.]
  • New platforms are needed for Teacher-Trainer-Learners to Explore, Try, and Document Innovations in Digital/Blended Learning-- Platform (a wiki or some other form of open collaborative environment?) Reading the reference to Cathy Davidson's A Core Curriculum to Create Engaged Entrepreneurs reminded me of another document I came across from her and her collaborators earlier this year: Rights and Principles for Learners, which was originally referred to as A Bill of Rights and Principles for Online Networked Learners in the Digital Age. An expanded form and forum for Rights and Principals where we actually explore and document digital and/or blended projects that produce effective learning experiences might be a place where anyone involved in the learning process would explore and expand upon the rights and principles in the current document, add to them, experiment with them in a variety of settings, and document them in a place accessible to all interested parties and open to contributions--an "ultimate" online/onsite collaborative sandbox/workspace to help all of us benefit not only from experimentation and innovation in higher education, but also in other lifelong learning venues. Seems to me that Davidson's group and the New Media Consortium could be strong players--if not the strong players--in creating this expanded collaborative platform/sandbox/workspace. Potential players: students who actually complete semester-long projects that become part of the pool of examples of effective learning principles; faculty members (think of Michael Wesch and what he and his students produce as part of their learning process); and those involved in workplace learning and performance (staff training) to support lifelong learning that builds upon what higher education initially fosters. It could have the flexibility and reach of a connective MOOC (cMOOC), where there is a central core site/hub supported by participants' interactions in a variety of places (e.g., a Google+ community, tweet chats unified through a consistent hashtag, a blog hub similar to what Alan Levine created for #etmooc); the organization of something as sophisticated and inclusive as Wikipedia; and as rewarding and inspiring as the best of the projects we document through our work on Horizon Project reports. - paul.signorelli paul.signorelli Oct 21, 2013 - ole ole Oct 22, 2013 - deborah.cooke deborah.cooke Oct 22, 2013 [Editor: Moved to RQ4, Challenges]

Lifelong Learning Database - paul.signorelli paul.signorelli Feb 24, 2014

(1) Please define this technology below (4-5 sentences).
- paul.signorelli paul.signorelli Feb 24, 2014 The 2010 Pew Research Center report on Millennials: A Portrait of Generation Next suggests that this generation may become the best-educated ever since members of that generation understand that learning doesn’t end upon graduation. The recognition that the learning that extends from K-12 into formal higher-education degree work continues into the workplace also can take into account the idea that learners may return to campus physically or virtually for additional degrees at various stages in their lives—which means that some sort of database which provides one-stop shopping for those interested in recording their various formal and informal learning opportunities can be valuable to learners, employers, and learning organizations that want to quickly document a learner’s background during the admissions process. A platform-agnostic system that goes far beyond the current e-portfolios—something that allows learning organizations to officially post learner’s significant achievements (degrees earned as well as other achievements recognized through badging and other systems) –would be well worth exploring and documenting within the context of Horizon Project reviews of evolving uses of technology in learning—think of something far more sophisticated than LinkedIn, sanctioned, facilitated, and supported by a consortium of learning organizations.

(2) How might this technology impact policy for the learning sector you know best?
- paul.signorelli paul.signorelli Feb 24, 2014 A reliable and secure database that with learners’ support documents the various significant milestones in a learner’s endeavors could make it easier for learners to provide information to learning organizations as well as to employers and expedite the process of confirming a learner’s trajectory on a lifelong learning path. (This could easily be moved from the technology section of the Wiki-Thon to the challenges section since creating something along these lines will be extremely challenging, but would clearly meet the emerging need to document lifelong learning in a variety of settings.)

(3) How might this technology impact leadership for the learning sector you know best?
- paul.signorelli paul.signorelli Feb 24, 2014 This would require a level of collaboration between academic and other lifelong learning organizations that simply doesn’t exist at this point in terms of documenting the way learning organizations’ offerings complement each other to the benefit of learners worldwide.

(4) How might this technology impact practice for the learning sector you know best?
- paul.signorelli paul.signorelli Feb 24, 2014 It might effectively change the way learning organizations interact to the benefit of learners and the organizations they serve throughout their lives.

(5) Do you know of any projects/examples underway in this area?
- paul.signorelli paul.signorelli Feb 24, 2014 The Pew Research Center report on Millennials: A Portrait of Generation Next is the starting point in that it suggests Millennials will build upon the already existing trend toward lifelong learning:

A PowerPoint presentation by Mike Watson, from NHS Education for Scotland, provides one example of e-portfolios in action—a starting point for this discussion:

(6) Comments from other Panel Members.